

replaced with cloneNodeComponent(boolean forceDuplicate)

Sets, and texture coordinate mapping array.ĭeprecated. Number of vertices, and vertex format, number of texture coordinate GeometryĬonstructs an empty TriangleArray object with the specified GeometryArrayĪLLOW_COLOR_READ, ALLOW_COLOR_WRITE, ALLOW_COORDINATE_READ, ALLOW_COORDINATE_WRITE, ALLOW_COUNT_READ, ALLOW_COUNT_WRITE, ALLOW_FORMAT_READ, ALLOW_NORMAL_READ, ALLOW_NORMAL_WRITE, ALLOW_REF_DATA_READ, ALLOW_REF_DATA_WRITE, ALLOW_TEXCOORD_READ, ALLOW_TEXCOORD_WRITE, BY_REFERENCE, COLOR_3, COLOR_4, COORDINATES, INTERLEAVED, NORMALS, TEXTURE_COORDINATE_2, TEXTURE_COORDINATE_3, TEXTURE_COORDINATE_4, USE_COORD_INDEX_ONLY, USE_NIO_BUFFERįields inherited from class 3d. Of three vertices defines a triangle to be drawn.įields inherited from class 3d. The TriangleArray object draws the array of vertices as individual Public class TriangleArray extends GeometryArray SUMMARY: NESTED | FIELD | CONSTR | METHOD
